![]() This swamp deck is definitely powerful but it doesn’t feel great, mostly because swamps and blood groves just seem like very rare cards and it takes a long time to get going. I need to test a run with Ruins and other card combos. I am not sure that Zero Milestone is much of a benefit. Also no ruins so the resource gain is meh…but look, a use for swamps! The only real problems come from bandit camps and a slow start. No attack speed, no defense, no evasion, no magic damage, not even regen. Skeletons do not benefit from any hero stats. The Flesh Golems should be no problem whatsoever, you want to see as many of those as you can. The mosquitoes will detonate and wipe out any vampires or other monsters. The Forests/Thickets will quickly get you over 100% attack speed, and you can summon an army for fights. The secondary stats to shoot for are summon quality and evasion/skeleton level. Your tome will eventually be a gray quality tome that just gives a ton of skeleton level. No gear can have regen or the swamps will kill you. If you have Suburbs, I do a column 4 tiles wide on one side of the map.Place both Forests and Thickets, just fill the map.Place Mountains exclusively after you get your Mountain Peak. ![]() Either put a village in front of them if they spawned on the “camp fire” side of the map, or Oblivion them if you have no Bandit Camps. Get the camp fire covered before the boss spawns. Get complete Blood Grove coverage, starting with your initial swamps.Radiate Villages out from the camp fire.You will want 8 swamps in each direction. However, by upgrading buildings in your town, you can unlock a few other classes that change things up quite a bit. Radiate Swamps out from the Zero Milestone. Devolver Digital’s Loop Hero starts everyone out as a basic warrior class.Players cant seem to get enough of the fun mix of deck builder and auto battler as. Drop the Zero Milestone as far from your camp as you can. Loop Hero is taking Steam by storm, rapidly crossing a major player milestone on PC gamings biggest storefront.Suburbs will get you more traits, and the necromancer has some critical traits like the +1 skeleton.Ĭhapter 1 is not the best to farm, but if you want to conquer it you basically just focus on getting your evasion as high as you can.Ĭompletely surround the 8 squares adjacent to the campfire to block the boss castle spawns. Oblivion is for Goblin Camps which still suck. Vampire Mansions cover everything, and Blood Groves cover the swamps (and Ransacked Villages from the Vampire Mansions). Swamps spread out from the Zero Milestone. People who live in the suburbs have to work hard to keep their families safe and well fed. The suburbs are slowly transforming the world around them, making it more comfortable for humans and less comfortable for other living creatures. Zero Milestone goes as far from your camp fire as you can. A bunch of stone houses, sounds of everyday life, and some smoke rising from the chimneys. Zero Milestone and Swamps are oddball cards that I wanted to use, and Necromancer seems best positioned to succeed with them.
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